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How to Play Flying Dice at Murlani Casino

How to Play Flying Dice at Murlani Casino

The complete guide to Murlani Flying Dice — two dice rolling together, Over or Under a target sum, with a full multiplier table from 1.01x to 34.92x.

What is Flying Dice?

Flying Dice is a Murlani original dice game built around two standard six-sided dice. You choose a target number and bet whether the combined sum of the two dice will land Over or Under that target. The rarer the outcome, the higher the multiplier.

Two dice can produce sums from 2 (both rolling 1) to 12 (both rolling 6), with 7 being the most likely result. Flying Dice gives you precise control over exactly how likely or unlikely your bet is — every multiplier has a transparent probability behind it.

How the Bet Works

You set two things before each round:

  • Direction — Over or Under — whether you expect the dice total to be strictly above or strictly below the target.
  • Target number — the threshold value. Over bets can target 2–11; Under bets can target 3–12.

A win requires the dice sum to be strictly greater than the target (for Over) or strictly less than the target (for Under). A sum exactly equal to the target is a loss either way.

The Full Multiplier Table

Every target/direction combination has a fixed multiplier. Both Over and Under are symmetric — betting Over 7 and Under 7 carry the same odds and the same payout.

Over Bets

  • Over 2 (sum ≥ 3) — 97.2% win chance — 1.01x
  • Over 3 (sum ≥ 4) — 91.7% win chance — 1.06x
  • Over 4 (sum ≥ 5) — 83.3% win chance — 1.16x
  • Over 5 (sum ≥ 6) — 72.2% win chance — 1.34x
  • Over 6 (sum ≥ 7) — 58.3% win chance — 1.66x
  • Over 7 (sum ≥ 8) — 41.7% win chance — 2.33x
  • Over 8 (sum ≥ 9) — 27.8% win chance — 3.49x
  • Over 9 (sum ≥ 10) — 16.7% win chance — 5.82x
  • Over 10 (sum ≥ 11) — 8.3% win chance — 11.64x
  • Over 11 (sum = 12) — 2.8% win chance — 34.92x

Under Bets

  • Under 3 (sum = 2) — 2.8% win chance — 34.92x
  • Under 4 (sum ≤ 3) — 8.3% win chance — 11.64x
  • Under 5 (sum ≤ 4) — 16.7% win chance — 5.82x
  • Under 6 (sum ≤ 5) — 27.8% win chance — 3.49x
  • Under 7 (sum ≤ 6) — 41.7% win chance — 2.33x
  • Under 8 (sum ≤ 7) — 58.3% win chance — 1.66x
  • Under 9 (sum ≤ 8) — 72.2% win chance — 1.34x
  • Under 10 (sum ≤ 9) — 83.3% win chance — 1.16x
  • Under 11 (sum ≤ 10) — 91.7% win chance — 1.06x
  • Under 12 (sum ≤ 11) — 97.2% win chance — 1.01x

House edge is approximately 3% across all bets. The multipliers are derived from the true probability of each sum range scaled by 0.97.

The Probability of Each Sum

Understanding the dice math helps you pick targets confidently:

  • Sum of 2 — 1 combination (1+1): 1/36 ≈ 2.8%
  • Sum of 7 — 6 combinations: 6/36 ≈ 16.7% — the most likely single value.
  • Sum of 12 — 1 combination (6+6): 1/36 ≈ 2.8%
  • Sums closer to 7 are more probable; sums toward the extremes (2 or 12) are rarest.

How a Round Works

  1. Set your bet — enter your wager amount.
  2. Pick Over or Under — toggle between the two directions.
  3. Set your target — use the arrows to adjust the target value up or down.
  4. Press Bet — both dice fly and land on provably fair random values.
  5. Result — the sum is calculated. Green for win, red for loss. Profit is credited instantly on a win.

Manual vs Auto-Bet

Manual Mode

Press Bet each round. You can change the direction and target between rounds to respond to whatever approach you want to take.

Auto-Bet Mode

Switch to Auto, set a bet count (or leave it infinite), and press Start AutoBet. The same direction, target, and bet amount run every round until you stop or the count finishes. Ideal for volume strategies where you want to run many rounds on a specific target without pressing Bet manually each time.

Strategy — Picking Your Target

High Frequency — Over 6 or Under 8 (≈58%)

The closest Flying Dice gets to a coin-flip-equivalent. Wins about 58% of the time at 1.66x. Good for steady sessions with moderate variance.

Balanced — Over 7 or Under 7 (≈42%)

Wins roughly 42% of rounds at 2.33x. A clear favorite among experienced players who want a meaningful payout without extreme variance.

Sniper — Over 9 or Under 5 (≈17%)

One win in roughly 6 rounds, paying 5.82x. The losing runs are longer but a hit more than covers them. Use a set bet size and a bankroll that can handle 10+ consecutive misses.

Moonshot — Over 11 or Under 3 (≈2.8%)

The extreme ends — roll a 12 or a 2. Pays 34.92x. Most sessions see no wins at all. Use the smallest stake possible, run auto-bet, and accept that the win is rare.

Tips for Playing Flying Dice Well

  • The multiplier and win chance are always shown — before you press Bet, the payout is displayed. Use it to confirm your decision.
  • Over and Under at the same target pay the same — if Over 7 and Under 7 both pay 2.33x, there is no edge in choosing one over the other. Pick whichever feels right.
  • The extreme targets (Over 11, Under 3) both need a double — sum 12 requires both dice to show 6; sum 2 requires both to show 1. Each has a 1-in-36 probability.
  • Use auto-bet for grind strategies — high-frequency targets (Over 6 and Under 8) benefit from volume and are much easier to run on auto-bet than pressing manually.
  • Bankroll management is key at extreme targets — a 2.8% win chance means you might go 100+ rounds between wins. Bet tiny amounts at extreme targets.

Provably Fair at Murlani

Every Flying Dice roll is provably fair. Both dice values are generated from a hashed server seed committed before the round and a client seed you control. After the round you can verify that the dice results came from the published seeds and could not have been changed by the house.

Flying Dice FAQ

Does the target equal count as a win?

No. The dice total must be strictly greater than the target for an Over win, or strictly less for an Under win. An exact match is a loss for both.

What is the highest possible multiplier?

34.92x — achieved by betting Over 11 (sum must be 12) or Under 3 (sum must be 2).

Can I bet Over and Under simultaneously?

No. Each round is a single bet on one direction with one target.

Why is sum 7 the most likely result?

With two six-sided dice there are 6 combinations that sum to 7 (1+6, 2+5, 3+4, 4+3, 5+2, 6+1) — more than any other total. Extremes like 2 or 12 have only 1 combination each.

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